May - June '00

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6-30-0

The debut release of Rune Quake 3 is now available.

6-29-0

End Time Mod Productions has a beta release of Focal Point, a teamplay modification for Quake III Arena.

6-28-0

The Alliance Games website has a description of a fix for Macintosh Quake III Arena users who experience a message like: "Quake 3 Error: VM_Compile: immediate value 34720 out of range" when playing Alliance CTF, or any other Q3A mod. Word is this can be addressed by making the following changes/additions to your /baseq3/q3config.cfg file:

seta vm_ui "1"
seta vm_game "1"
seta vm_cgame "1"

6-27-0

The ReQ3A website has a new non-beta version 0.7 of the Requiem mod for Quake III is now available.

Plextor 12x-10x-32x CD-R/W is reviewed on Tech Extreme.

6-26-0

ClockBot, a Quake III Arena Bot is on version 0.3 and you can get it here. I highly recommend it.

Pentium 3 @ 1.145GHz on HotHardware.com

6-25-0

The GameSpy 3D website has word that a new version 2.21 of GameSpy is now available for registered users only.

6-24-0

3dfx has released new Windows 9x drivers along with a new version of the Visual Reality software for their Voodoo 3 3500 TV card.

6-23-0

Creative Labs has released version 4.01 of their Blaster Control software for their line of NVIDIA-based cards.

An article on using Windows 2000 for gaming is up at Eurogamer.net.

Beta 5 of the GeForce Tweak Utility has been released, allowing you to tweak most settings on GeForce based cards.

6-22-0

Beta version .22 of the Weapons Factory Arena mod for Quake III Arena has been released.

6-21-0

A new version 0.64 of Orio Arena for Quake III Arena is available.

Version 1.0 of Wise in Death for Quake III Arena has been released. The mod adds a skills system to the regular Q3A gametypes, and instead of being able to pick up weapons, they must be purchased with frags.

Q3Center has written a new tutorial for creating a simple Quake III Arena mod, which takes you through working with the code all the way up to creating a PK3 file for distribution.

The newly unveiled Duke Nukem fan site Duke Central has posted a preview of Duke Nukem Forever, the highly-anticipated Unreal engine sequel to Duke 3D.

6-20-0

A new version 0.82 of JDoom is now available on its official site, bringing a vast list of changes to this Doom source port by Jaakko Keränen. Notable improvements include multi-level demos, glBSP support, new console variables and command line options, and several bug fixes.

3D Alpha has posted what they claim are stats on the NV25, NVIDIA's unannounced next chipset, which according to them, will sport a 4.8 Gigatexel fill-rate.

6-19-0

Aureal, makers of the A3D standard and the Vortex audio chipset, has closed its doors for good. Among the different signs are the fact that their web sites at A3D.com and Aureal.com appear to be down, and that no PR staff or company contacts can still be reached, on top of their recent announcement that they were filing for Chapter 11 bankruptcy. Owners of current Aureal sound cards looking for drivers can download them at Vortex of Sound, which maintains an archive of drivers for Aureal products.

6-18-0

The Q3A Requiem page has a new version 0.7 public beta #2 of the Requiem mod for Quake III Arena.

6-17-0

3dfx has released Voodoo3 3500 TV AGP Beta 4 drivers for Windows 2000.

6-16-0

3D Chipset has new 530 detonator reference drivers.

6-15-0

Wireplay has written a report on a new technology from AvatarMe on display at the Millenium Dome in the UK, that takes pictures of people and skins a Quake III Arena model which you then can download and take with you. The report is brief, but they have six screenshots of themselves in the game.

A new version 1.2 of BANG for Quake II, updating this mod that offers Quake II deathmatch  using nothing but different kinds of hand-grenades.

6-14-0

The Creative Labs New Files Page has new drivers for their NVIDIA-based cards for both WinNT and Win2K.

6-13-0

Stomped has conducted a Q&A with John Romero, talking to him about life after Daikatana, the current state of id Software, and of course, what he thinks of the announcement regarding a brand new Doom game.

Nullsoft has released Winamp version 2.64.

This page on 3dfx Gamers has new version 1.00.01 WHQL certified Win9x drivers for the newly-available Voodoo5 5500 AGP.

6-12-0

A new version 0.03.01 of the Crusade mod for Quake III Arena is now available for download.

6-11-0

A new version of ArenaGen for Quake III Arena is now available. This utility can help if you've downloaded a user-created map but can't find  it on the Quake III Arena menu (caused by the failure to include a .arena file with the map).

6-10-0

Blizzard's official Diablo II Gold press release has been posted and has verified that the game should be in stores soon.

The Oni Bot homepage has a new version 0.20 of the Oni Bot, an add-on for Quake III Arena.

6-9-0

A new version 1.3a of 007 For Quake2 is now available.

6-8-0

The Orio Arena website has a version 0.53 beta of the Orio Arena mod for Quake III Arena.

Doom 3: Possibly The Greatest Idea Ever on Doomworld offers a point-by-point rebuttal to the Doom 3: Possibly the worst idea in the history of gaming on GameSpy.com article.

6-7-0

GameFAQs, has posted updates to the Drakan FAQ/Walkthrough by DemiGodX, adding various bits of information missing from its initial release, as well as to the Quake III Arena FAQ and System Shock 2 FAQ by Magus,

6-6-0

Q3F website now has Beta 1d of the class based Q3F mod for Quake III Arena.

TweakMax' Cas2 vs Cas3 MHz comparison shows the speed impact of running memory in Cas2 versus Cas3.

A new version 7.7 of RageLtMan's ATI Driver is available, an unsupported homebrew mix of files that hopes to bring peak performance to ATI Rage Pro accelerators. 

6-5-0

There's a GameSpy.com Editorial called "Doom 3: Possibly the worst idea in the history of gaming.

Reactor Critical's DirectX 8 Preview gives a look ahead to Microsoft's next installment in their gaming API.

6-4-0

Bobby Prince's MP3.Com site is up offering the chance to get the Doom music on CD, or in .mp3 format.

6-3-0

Things move fast in the world of computers as Ritual's main programmer Jim Dose is going to work for id software.

6-2-0

FragAndFlagArena for Quake III Arena is now available. This is a server configuration utility that offers a GUI to create games, featuring support for a bunch of mods, including Freeze Tag, Alchemy, Flagmatch, AquaLung, Voosh, Alive, Buy A BFG, and Excessive.

6-1-0

Here is some BIG news from id Software's John Carmack who updated his .plan with the major announcement that id's next game will be a remake of their classic Doom and that Paul Steed was fired coincidentally one year to the day from Brian Hook's announcement that he was leaving id!!!

Well, this is going to be an interesting .plan update.

Most of this is not really public business, but if some things aren't stated explicitly, it will reflect unfairly on someone.

As many people have heard discussed, there was quite a desire to remake DOOM as our next project after Q3. Discussing it brought an almost palpable thrill to most of the employees, but Adrian had a strong enough dislike for the idea that it was shot down over and over again.

Design work on an alternate game has been going on in parallel with the mission pack development and my research work.

Several factors, including a general lack of enthusiasm for the proposed plan, the warmth that Wolfenstien was met with at E3, and excitement about what we can do with the latest rendering technology were making it seem more and more like we weren't going down the right path.

I discussed it with some of the other guys, and we decided that it was important enough to drag the company through an unpleasant fight over it.

An ultimatum was issued to Kevin and Adrian(who control >50% of the company): We are working on DOOM for the next project unless you fire us.

Obviously no fun for anyone involved, but the project direction was changed, new hires have been expedited, and the design work has begun.

It wasn't planned to announce this soon, but here it is: We are working on a new DOOM game, focusing on the single player game experience, and using brand new technology in almost every aspect of it. That is all we are prepared to say about the game for quite some time, so don't push for interviews. We will talk about it when things are actually built, to avoid giving misleading comments.

It went smoother than expected, but the other shoe dropped yesterday.

Kevin and Adrian fired Paul Steed in retaliation, over my opposition.

Paul has certainly done things in the past that could be grounds for dismissal, but this was retaliatory for him being among the "conspirators".

I happen to think Paul was damn good at his job, and that he was going to be one of the most valuable contributors to DOOM.

We need to hire two new modeler/animator/cinematic director types. If you have a significant commercial track record in all three areas, and consider yourself at the top of your field, send your resume to Kevin Cloud.

5-31-0

Requiem website has a new version 0.6 beta 3 of the Requiem mod for Quake III Arena.

The Quake 3 Jailbreak page now has beta 2 stage 2 of Jailbreak for Quake III Arena.

The Matrix Half Life page has the first release of the Matrix mod for Half-Life. This is a class-based Half-Life mod that offers all sorts of martial arts, sunglasses, and machine guns... as you well know, unfortunately, no one can be told what the Matrix is, so if you are interested in more, just click here to take this red pill.

5-30-0

The Thief 2 Walkthrough on Gamer's Press is a walkthrough of Thief II: The Metal Age.

OGV has posted a shootout between the GeForce 2 GTS and the Riva TNT 2 Ultra.

5-29-0

A new version of WCPUID has been released.

5-28-0

The Asia-Pacific Creative Labs Latest Files page has new Win9x detonator drivers for the Graphics Blaster RIVA TNT, 3D Blaster RIVA TNT2, 3D Blaster RIVA TNT2 Ultra, Graphics Blaster RIVA TNT2 Value (32Mb), 3D Blaster GeForce/3D Blaster GeForce Pro, and 3D Blaster GeForce2 GTS video cards. They have also posted a new version 4.01 of the Windows 9x and Windows NT Creative BlasterControl program for TNT2, GeForce, and GeForce 2 GTS-based cards.

Beta 2 of the Battlefield mod for Quake III Arena is now available. This is a competition-oriented modification that adds things like voting, warm-up periods, weapon replacement and more.

GA-Source has posted some new screenshots from Chaser, an upcoming first person shooter from Slovakian-based developer Cauldron. The game runs on their original Cloak 3D engine, and features a portal-based system, as well as full voice chat in multiplayer.

5-27-0

QERadiant.com has a new version 199 of Q3Radiant, which includes contributions from many members of the editing community.

5-26-0

A new interview with id Software's Todd Hollenshead is up at AGN in Real Video format, in both low and high bandwidth versions. In addition, they also have two clips of gameplay footage from Team Arena, the Quake III Arena add-on from id, one featuring general gameplay footage, and one featuring a look at the Kamikaze which is available in both low and high bandwidth versions.

Version 1.7 of the Lithium-style Coliseum 2 mod for Quake III Arena has been released.

D-Day Headquarters have released a version 2.1 patch for D-Day: Normandy, to Quake II. The new release adds a Solid_medic option that can create invincible medics that can only heal, fixes spawn camp checking, tweaks player speed, adds flood protection, and more.

The Quake 3 Jailbreak page has a new public beta 2 of JailBreak for Quake III Arena.

5-25-0

Voodoo Now has a new version 2.7 of the Voodoo3 Tweaker program.

5-24-0

The Assault page has a new version of the Assault mod for Quake III Arena.

5-23-0

The Maxtor DiamondMax 60 Ultra ATA/66 hard drive is reviewed on GamePC.

5-22-0

This Windows 2000 vs. Windows 98SE article offers benchmarks and analysis to help decide whether upgrading OSes will hurt your gaming, provided Quake III Arena is the only game you are concerned with.

The ATI Technologies Inc.-Special Drivers page has a new version A6.40CD06 RAGE FURY MAXX Windows 98 Display Driver that they call an "Optimized Direct3D/OpenGL Special Purpose Driver."

Intel Pentium III 800E CPU Overclocking on FiringSquad.

5-21-0

The Weapons Factory Arena Website has a new QuickTime gameplay movie with a four minute preview from the upcoming class-based Quake 3: Weapons Factory Arena as a large (42 MB) or smaller (14 MB) download.

Daikatana HeadQuarters is holding a Daikatana Demo screenshot contest where shots taken from the Daikatana Demo will be chosen by John Romero, with prizes including items some to be autographed by the Romero.

Intel Pentium III 650E CPU Overclocking on 3D Rage.

5-20-0

Ars Technica's Physical Home Networking guide is online.

DemoNews has an updated version of the Matrix 4 screensaver.

5-19-0

X-Box CPU Upgraded confirms that the CPU in Microsoft's upcoming console system has been upgraded from the 600 MHz CPU previously announced, to a 733 MHz unit. According to the report, MS "now it claims the system is capable of over 1.2 trillion operations per second."

5-18-0

The Beryllium website has a new version of the Beryllium modification for Quake III Arena that allows various gameplay options to be toggled on or off Lithium-style.

Voodoo5 5500 AGP is reviewed on SystemLogic.net.

5-17-0

Version 1.3 of Freeze Tag for Quake III Arena has been released, adding the ability to spectate while frozen (both freefloating and via chasecam) and other tweaks, additions, and fixes. No client is required, but a small client side download will allow you to see the fancy snow effects.

5-16-0

Linksys USB ethernet adapter is reviewed on TargetPC.

GameIDE 2.6 has been released, and is available for download at its official site. This latest version of the development environment for Quake II and Quake III Arena fixes a problem with the compiling system in the last release.

5-15-0

A new version 3.23 of Fightclub, a configuration utility for Quake III Arena has been released. This new version corrects a few bugs that popped up in the initial 3.23 release, and is available as a full download, or a small patch for people that downloaded the last version.

Quake III Radio version 1.1 is available, adding a manual, Radio configuration files, a new HUD menu, to this prerecorded communication mod for Quake III Arena. This version is also based on the 1.17 game source.

5-14-0

ICQ 2000a Beta v.4.30 build #3141 is now available for download.

Version 1.7 of GameLaunch 3D, a program that automatically configures games to best meet your hardware, is available, adding support for GeForce based video cards, and Quake III Arena.

5-13-0

FilePlanet has posted a small update for the Mac version of Quake III Arena that fixes a problem that caused certain mods to play incorrectly. The file 383 KB, and requires the version 1.17 patch to work.

5-12-0

There are a whopping 32 new screenshots of Team Arena on 3DActionPlanet after a hands-on demo of the Quake III Arena add-on by some of the folks from id Software.

Intel to Replace Defective Motherboards is a Reuters story announcing that Intel intends to replace some problem SDRAM-based i820 motherboards.

5-11-0

The Nightbreed Main Page has a new version of Nightbreed CTF.

Overclocking 101 on High Speed PC offers how-to tips on Athlon overclocking.

5-10-0

There's a new version of the Quake III Arena Screen Saver on DemoNews.com.

Windows Media Player 7 Technology Preview is up on the Windows Media website.

5-9-0

Adrenaline Vault has posted the first three screenshots from Return to Castle Wolfenstein, the eagerly anticipated sequel to the game that kicked off the first-person shooter craze. Return to Castle Wolfenstein is in development at Gray Matter Interactive Studios using the Quake III engine, and will be demonstrated later this week at the E3 trade show in Los Angeles.

5-8-0

The Black Knight Productions page has the latest release of Prisoners of War, the Quake III Arena mod offering team-based gameplay similar to JailBreak.

id Software's Robert Duffy has updated his .plan with word of the release of the version 1.17 game source for Quake III Arena.

5-7-0

id Software's Graeme Devine made a brief .plan update about the operating systems for which their upcoming mission pack, Quake III: Team Arena, will be distributed.

The mission pack CD will actually have builds for Mac, Linux and Win32. We'll see if we can stick some OS/X action in there as well..

5-6-0

Registration for QuakeCon 2000, the massive LAN party taking place later this summer, is now open. This will most certainly be a huge show, with over 2,000 people expected to attend.

5-5-0

Today marks the anniversary of the first release of Wolfenstein-3D, the first person shooter that helped launch the genre, ahhh the memories..............

5-4-0

A new version 1.10 of Doom3D is available on the FudgeFactor Software page, updating this Win32/DirectX port of id Software's Doom source code. The new release adds a much improved setup utility, easier netgame setup, improved sound support, more efficient) Direct3D texture management, music, and various bugfixes.

5-3-0

D-Day Headquarters has the second beta release of the D-Day modification for Quake II that marries the fictional carnage of Quake II with the historical carnage of World War II. D-Day is a class-based mod.

5-2-0

Beta .99 of Classic CTF for Quake III Arena is now available, offering retro-style gameplay reminiscent of the original CTF mod for Quake, offering a grappling hook, runes, the dread super nailgun, weapons stay, Q2 style armor, lightning gun discharging, match commands, a brand new overtime feature, 16 new crosshairs, new player skins, and more, along with three new maps.

5-1-0

Version 1.23 Alpha of the EDGE Doom Engine has been released. This new version features Linux executables that support full 16-bit graphics, sound and music, and are said to be "on par" with their Windows and DOS counterparts. Also, version 1.4.4.4 of the LsdlDoom port has been released.

QUAKELORD'S QUAKE NEWS © Copyright 2005 MARK PASKO mail@quakelord.net  Dont forget to check out our forum .