Mar.- April '00

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4-30-0

Hello all today I am another year older, yes it is my birthday so this will probably be the only update for today.  

4-29-0

Version 1.0 of AquaLung, a mod for Quake III Arena that turns any level into an underwater map, has been released. Barring any missed bugs, the author says that this will be the last release of the mod.

4-28-0

G256.com has written up a guide to benchmarking Quake III Arena.

The QuickTime Download page has a new version 4.1.2 of QuickTime.

4-27-0

A new version 0.92 beta of the Loaded Q3A configurable mod for Quake III Arena is now available, adding "the ability to drop weapons, ammunition, powerups and flags in all game modes along with new cvars to customise what can and can't be dropped," as well as making some improvements to the bot AI and squashing a few bugs.

4-26-0

Version 1.10 of the Quake III Avalanche mod is now available, adding several enhancements to normal Quake III Arena, including a class system, enhanced menus, locational damage, "intelligent" weapon switching, machine-gun splash damage, and more.

ICQ2000a build 3140 has been released, and is available for download at their regular download site.

Video games 'increase aggression' reports the BBC, quoting a pair of studies that found: "Playing violent video games like Doom, Wolfenstein 3D or Mortal Combat can increase aggressive thoughts, feelings and behaviour, say researchers. They warn that violent video games may be more harmful than violent television or films because they are interactive, and require the player to identify with the aggressive character."

There's an animated UT skin on Unreality based on the ending to the Matrix, the 'animated Agent' skin.

PC.IGN has released a new movie featuring gameplay footage from Evolva, Computer Artworks' surreal squad-based action game.

4-25-0

The SoF walkthroughs on Planet Soldier of Fortune have had an update adding the three Iraqi missions to the list of areas they offer tips for, bringing the total number of levels covered by the guide to 12.

4-24-0

Eidos interactive has sent out this press release, confirming that Daikatana, John Romero's Quake II engine game has gone gold. Here it is, in its entirety:

SAN FRANCISCO, CA, April 21, 2000- After a series of improvements, transitions, and revolutionary gameplay features, the eagerly anticipated Daikatana has been approved for duplication!

Daikatana is a classic John Romero adventure combining innovative gameplay with fast and furious fragging mayhem. Your character Hiro Miyamoto is joined by 2 computer controlled side-kicks, the beautiful Mikiko Ibihara and Superfly Johnson, who aid you in your quest across four time periods to set history straight.

Featuring:

  • 24 expansive levels spanning four distinctive time periods: Norway 560 BC, Greece 1200 BC, San Francisco 2030 AD and Japan 2455 AD
  • Over 60 intelligent and highly detailed monsters and enemies
  • 25 unique weapons to help you blast your way through the huge mysterious levels
  • Completely distinctive environments, weapons, art, music and creatures in each of the 4 time periods
  • Intense multiplayer capabilities including an addictive three player cooperative campaign and classic deathmatch action over the internet.
Daikatana is expected to reach stores worldwide in the next month.

Tweak Town has posted their Windows 2000 modem Tweaking Guide.

AGN has updated their Voodoo 5 5500 preview with a new comparison to the GeForce 256 as well as other additions.

4-23-0

Happy Easter all. Today I don't have much except to say that Diakatana has finally gone gold so expect to see it in stores soon (2-3 weeks).

4-22-0

There's a new Quake3: Addiction strategy guide on Hellhound giving Q3A multiplayer tips.

There's a Dreamcast Quake III Arena article on GameSpy.com that mostly recaps the information found in the recent press release on the topic, though it does offer one previously unreported detail straight from the mouth of id Software Designer Graeme Devine that "server-side mods should work just fine" on the Dreamcast port.

GeForce FAQ is now up to version 10.1b.

A new version 1.29 pre-release 7 of DooM Legacy is now available on the official site, offering one more pre-release instead of the long-awaited final version.

4-21-0

Version 1.0 of the LAN Game Manager has been released. This program (which the author has been using on his local cable network for the last 6 months) locates and browses Quake II, Quake III Arena, Half-Life and Unreal Tournament games on your local or cable network, and includes a full chat client and "player watch" feature that lets you know when a buddy joins a local server.

4-20-0

Assault website has version 0.08 of PakScape, the Quake III Arena .pak file explorer that offers Q3A-specific features not found in Winzip.

4-19-0

A new version 1.3 of Quake III Bot Designer is now available, fixing some bugs in the previous version of this program that allows you to easily conjure up new bots to play against in Quake III Arena.

4-18-0

3dfx has released new Mac drivers (numbered beta 12) for their Voodoo 3 2000 and 3000 PCI cards. These drivers fix a number of issues, including 2D errors and bugs with Star Wars: Episode I Racer. In addition, they have also released new Windows 9x beta drivers. These address a problem with using Unreal in Glide, in addition to other changes.

4-17-0

The 3dfx Voodoo5 5500 pre-order page is now online.

4-16-0

The PureCTF page has the debut release of Pure CTF for Quake III Arena, which suffered from a corrupted file glitch when it was first posted, but is okay now. This is the updated version of the Quake III CTF mod, and the page has information on a server running it already.

The SourceForge EDGE Project page has the version 1.22 alpha release of the EDGE (Enhanced Doom Gaming engine) project based on the publicly available source code for id Software's Doom. Here's their explanation of what this is all about: "EDGE is a Multi-platform 3D Engine based on the original Doom Sourcecode and is released under the GNU Public License. It supports scripting and is fully configurable using the Data Definition Files (DDF). It supports the original renderer and the new TrueBSP renderer. Rendering can be in done in software or using OpenGL (not available in DOS). Sourcecode is available via CVS on our project page or as a complete archive on our main website."

4-15-0

The CRbot official homepage has the release of the source code for the CRbot for Quake II. The code that's available is described by the author as "all I could salvage," as a glitch caused a loss of the source code for CTF support.

Fusion has written up three Q3Radiant tutorials.

4-14-0

The Online Gaming League has announced the formation of eight new ladders, which are now accepting signups: Q3F Open, Q3 Alliance Open, UT 2vs2 Team DM, UT 1vs1 DM Modem, UT CTF Team Modem, UT Instagib 1vs1 DM Open, UT Instagib CTF Open, and CounterStrike Team Modem. Also, True Gamers Razer CPL coverage and Eurogamer.Net's RazerCPL coverage are both getting underway, preparing for the big tournament, which takes place this weekend. Also scores and stats should be appearing live all weekend on NetGames USA's page.

4-13-0

Version 1.7 of the Q3IDE is the release of the day of this integrated development environment for those who would modify Quake III Arena. The new release fixes some bugs in the shareware version and adds a more robust string search option for registered users.

Version 1.3 of the Advanced UI mod for Quake III Arena is now available from Spine Design. As the name suggests, this is a beefed-up version of the game's user interface, adding new map, addbot and model screens, Maplist editing functionality, Load/Save configuration options and more.

4-12-0

Version .98b of Q3A /\/\atchmod is now available.

H.Oda's NrkLvHomePage has a new beta 2 of the WCPUID utility which I highly recommend as I use it at work and am very happy with it.

Beta 1 of Occupation Q3A is now available, the debut release of this new teamplay mod for Quake III Arena. Here's their description of Occupation gameplay: "Occupation is a Q3A teamplay mod based on the game 'king of the hill'. Teams fight to stay in the zone, while defending against the incoming enemy. The more players that occupy the zone, the more points you get. Includes hud with new graphics indicating the zone status."

4-11-0

A new version of the Q3Log Quake III Arena log analyzer for Windows is now available, release candidate 1 of this program that offers the "viewing and graphing of stats, user mods, HTML game by game data, both server and client side logs and much more."

PIII Chipsets Roundup on iXBT runs through all the Pentium III possibilities.

Beta 06 of Alliance for Quake III Arena DM and CTF is now available as a full installer or as a patch for previous versions.

4-10-0

The Quake III Jailbreak page has the debut release of JailBreak for Quake III Arena at a humongous 37MB.

There's a new Matrix 3 screensaver so check it out.

4-9-0

Shiny and Interplay have released a version 0.1 patch for Messiah, also available from Interplay's ftp server (4.4 MB). The patch fixes a series of problems and is for the US version of the game only, with the UK patch to follow shortly.

The auxiliary dimension software page has the debut release of Alive, a new modification for Quake III Arena. Calling it a "twisted version of straight deathmatch,"

4-8-0

The debut release of Quake III Fury, a furious Q3A mod is now available. How about this bit from the page for a concise description?: "Fury is simply Quake gone crackhead :). You move a lot faster (almost 2x speed). There is a new, fairer scoring system (based on Decimal), and power-up rewards."

4-7-0

Plextor 12-4-32 SCSI CDRW is reviewed on Tech Extreme for those of you who do not think that a 6X, 8X, or even a 10X CDR-RW is not fast enough.

4-6-0

Part two of GameSpy.com looks at Quake University, following-up on the recent reports that propose another opportunity to get a college degree in gaming (and of course, following up on part one of the same article).

A new version 2.20 of the GameSpy 3D server browser is now available.

4-5-0

The debut release of Coliseum2 for Quake III Arena is now available, a Q3A mod "that brings back runes into deathmatch!"

4-4-0

There's a 30 sec Slocket Tweaks article on Frosty Tech that tells you how to modify it to fit bigger heatsinks.

Soldier of Fortune is reviewed on 3D Accelerated, Damage Gaming, deCyber, Game-Guru, GameSpot, and Gameunit.

GameSpot has a new Messiah Game Guide, available to browse online or as a downloadable Adobe Acrobat PDF file. The guide comes complete with general strategies, video tips for tough parts, guides to weapons and characters in the game, and a complete walkthrough.

4-3-0

A bunch of support items springing up for Raven's just-released mercenary shooter: the official Soldier of Fortune FAQ has been updated with information to help you run dedicated servers, use the Logitech Wheelman Mouse with the game, and troubleshoot the game on Windows 2000. Also, Soldier-of-Fortune.com points the way to this forum post with tips to get a joystick working, as well as to a list of cheats on Soldier of Fortune Center if you're really stuck in the game.

4-2-0

An upgrade patch for the English version of The Sims is now available at the official site, with other languages presumably to follow soon. The patch fixes bugs and improves gameplay, and you need to be a registered user to be able to download it.

Several people report the availability of both Soldier of Fortune and Messiah at many retailers.

Congratulations to all but a handful (4) of people who didn't figure out that yesterdays update was an April Fools gag.

4-1-0

Special and important news for today, I'll be reducing the number of updates to my web site and will be quitting my job as I am now working on my own mod for Quake III arena. For all of you who wants to be like the Rock, the Big Show, Triple H and Foley I am making a WWF Raw Smack Down version of Quake III Arena. So long jabroni!

3-31-0

Sega has announced that Quake III Arena will be ported to the Sega Dreamcast Network for release later this year.

There is a new patch for Matrix Quake II, the Q2 mod based on the sci-fi hit. In addition to the patch for the mod, there is also a patch to update the source code to the latest version. In spite of all the updating, there is literally no word on what has changed, but I guess that I am not too surprised, after all, unfortunately, no one can be told what the Matrix is.

An upgrade patch for the English version of The Sims is now available at the official site, with other languages presumably to follow soon. The patch fixes bugs and improves gameplay, and you need to be a registered user to be able to download it.

RIVA 3D has posted a Need for Speed hack that improves framerates, if you need more speed.

3-30-0

Epic has released a version 413 patch for Unreal.

Damage Gaming interviews Sascha Dikiciyan of Sonic Mayhem, the folks behind some of the music in Quake II and Quake III Arena, among other games.

The Super 7 Upgrade Guide Ace's Hardware offers thoughts on upgrading that Super 7-based system while trying to squeeze another year or two out of the motherboard.

Aureal Announces Resignation of All Executive Officers and Senior Staff Members is the press release announcing a shakeup at the sound chip manufacturer. The implications for the future sound ominous from this quote: "The Board of Aureal stated that it is seeking replacement or turnaround management and is considering all necessary actions to either sell the Company or its assets or wind down the Company."

Plextor 12x4x32 CDR/CDR-W is reviewed at GamersDepot.

A card cooler shoot-out is up at The Tech Zone, comparing video card cooling products.

Tweak3D has posted a guide to tweaking optical drives, such as CDR, CD-RW and DVD-RAM drives.

Diamond has posted Windows 2000 drivers for their Viper II card on their FTP site (direct link), which unlike previous drivers actually support 3D

Diamond Viper V770 Ultra is reviewed at 3DGameForce.

3-29-0

Electronic Arts has announced a Nintendo 64 version of their upcoming first person title The World is Not Enough. This version is being developed by Eurocom, and uses an original engine (unlike the PC and PS2 versions, which are powered by the Quake III Arena engine).

3-28-0

Screenshots from Jailbreak for Quake III Arena have been posted at its official site, (where else).

Wake the kids and annoy the neighbors, an expansion pack for The Sims is coming.

ABIT Computer Corp. sends the announcement of their new KA7, AMD Athlon Based Motherboard With 4 DIMM 6 Data Buffers, 6 PCI and SoftMenuTM III.

S3 has released version 8.19.05 NT reference drivers for the Savage4 (direct link), the Stealth III S540 (direct link), the Stealth III S540xtreme (direct link), the Speedstar A200 (direct link), and the Speedstar A90 (direct link). As well as a new Stealth III S540 AGP Bulk/OEM BIOS 2.54E4809 (direct link), with specifics in the readme about who should use it.

3-27-0

ABIT Computer Corp. sends the announcement of their new KA7, AMD Athlon Based Motherboard With 4 DIMM 6 Data Buffers, 6 PCI and SoftMenuTM III.

The Sharky Extreme Buyer's Guide has been updated, as has the HardwareCentral Buyer's Guide and the Chip Testers ChipWatch.

3-26-0

The Q1Q3 Pak page has the newest version of the Q1Q3 pak that adds some favorite graphical and sound elements from Quake and Doom back into Quake III Arena.

A new unnumbered version of the Quake III Camera is now available. This Q3A chasecam has been improved to be smarter about where it looks for players in both teamplay matches and regular deathmatches.

Challenge.World has the debut release of the Challenge Pro mod for Quake III Arena.

3-25-0

A story on AVault is reporting that Activision is planning to release two separate versions of Soldier of Fortune to retail: a standard version, that contains all the bloody action we've grown to love, and a "tactical" edition, that has the blood removed. Here are the almost confusing details:

In an effort to help consumers reach informed decisions and to assist its retail partners, Activision has told the Adrenaline Vault that it will be implementing a number of unique measures for Soldier of Fortune. Due to the mature content of the game, the publisher will be putting the ESRB rating on the front, spines, and rear of the box. Activision has also increased the size of the rating logo 25 percent to over 1" tall, and added a ratings descriptor to the front of the box, as well as the ESRB "Mature" rating definition to the box bottom.

Activision has also created two separate versions of Soldier of Fortune--the main retail version with a built-in non-violent content installation option, and a modified "tactical" version. The action featured in the modified version is representative of the graphic content found in the main retail version with all the content bars enabled. To help differentiate the two on retail shelves, the main version will have a green box, while the tactical version will have a red box. In addition, the box fronts of both units feature an octagonal burst that explains that the regular Soldier of Fortune can be installed with the graphic content barred, and that the bloodier content has been removed from the tactical version. Also, in each case of Soldier of Fortune shipped to retail customers, Activision is including a letter that explains and illustrates the difference between the two versions.

3-24-0

Also, I got an e-mail from none other than ~ Clockwork ~ himself (or herself for that matter) the ClockBot Creator and Developer letting me know that they have moved the website to http://www.botepidemic.com/clockbot so do not forget to visit them and even download their latest and greatest version, a truly formidable foe ClockBot is well worth downloading.

Beta 1 of D-Day: Normandy for Quake II is now available on D-Day Headquarters. This class-based multiplayer teamplay mod for Q2 offers a quiet vacation on the beach, Saving Private Ryan style. You can choose any of eight classes and use authentic WWII weapons playing either the invading allies or the defending axis troops. D-Day maps offer two mission objectives: "Capture/Control" and "Inflict x losses on enemy."

The Tweaking Toolbox looks to bring all those various tweaking utilities under one virtual roof for easy perusal.

3-23-0

Version 1.3 of SHUD, an improved heads-up display for Quake III Arena has been released. This new version adds frags per players and player efficiency stats in addition to other changes.

3-22-0

Last Man Standing for Quake III Arena mod is now available. In LMS "You spawn with a certain number of lives, each time you die, you lose 1, when you run out of lives, you go to spectator mode, waiting for only 1 player to be left alive, then the round restarts." There are no items, weapons, or health on the levels, and in the new version, server admins "can now specify how much armor/health/ammo/lives players spawn with."

3-21-0

The Black Knight Productions page has a new beta 3.0 of the Prisoners of War mod that adds the intrigue of Great Escape-style prison breaks to Quake III Arena. The new beta includes 20 maps and what they hope is Pre-final Code. For those looking to play with themselves, a separate download is also available with PoW bot support.

Microsoft has released a new update for Flight Simulator 2000, fixing bugs and adding features.

Linksys10/100 Network in a Box is reviewed at Gurutech.

3-20-0

PhatDC21's Quake 3 Bots Page (midi alert) has a new "flawless" version 1.03 of Bot Creator utility that allows you to easily turn any Quake III Arena model/skin into a functioning bot to play against in the game.

There's an SECC2 Heatsink comparison on HardwareCentral.

GlobalWIN VGS-08/VGS-08++ Pentium III heatsinks are reviewed on Speedy 3D.

3-19-0

The Assault website has a new version 0.07 of the PakScape utility, which provides Quake III Arena .pk3-file exploration with enhanced functionality over programs like Winzip.

3-18-0

Skinning 101 has the release of version 3.5 of a new utility called SkinLinker which allows Quake III Arena skin authors to create .skin files for Q3A, pick and choose the image files and shaders, preview, and create bot files.

A version 2.3 alpha of the Clock-bot for Quake III Arena is now available from Clockwork Productions offering a new AI opponent for Quake III Arena players to practice against, warning: "Although hard at first you will find that the bot will prove to be a well sorted training tool for both LAN and online Q3A gaming."

3-17-0

id Software has released the final version of the Quake III Arena Point Release, numbered version 1.16n. Unlike its predecessors, this is not a beta release, and features the addition of the id designer player models amongst other changes. In addition to the new version, id has released the 3D Studio Max files used for the new models in the patch, which are available as a separate download. Here are files:

Win32 Mac Linux 3DSTUDIO MAX FILES

id Software's Robert Duffy updated his .plan with some details on the just-released update to Quake III Arena (see above) as well as some info for mod developers. Here's the scoop:

The 1.16 point release is done. It should start appearing on mirrors soon, in all three flavors. The release also contains the original player models done way back when for Xian, Carmack, Hellrot, Paul Jaquays, Willits, and Brandon James ( now at Rogue ). These are included in the PK3 file. Available separately are the Max files for each as well.

There were only a few changes between 1.16m and 1.16n, the readme details what was changed. I should get the code bundled up and out within a few days as well.

Any problems with the release ( or the game in general ) need to be e-mailed to livehumanfeedback@idsoftware.com, this will ensure the issues get added to our bug database and looked at.

The Mod scene is pretty much exploding, I have a very long list of Mods to look at and play. A few issues have come up that are centered around Mod coding and requested features.

-Config files. The q3config.cfg file IS propogated to each mod directory as a set of defaults. If you want to use mod specific configurations, just use a yourmodname.cfg file and execute it at load time and save it out when appropriate.

-Server side DLL support for pure servers. This would allow pure servers to load DLL's on the server side only while keeping the clients pure. This will likely be possible in a future release.

-Client identification. Cheating is obviously a big issue. It seems that some people just cannot get over the fact that they suck at the game and have to cheat to try and make up for it :-) This along with abusive players has caused quite a few requests for the ability to generate a unique user ID based on the end users CD Key. This would allow servers to ban troublesome players or habitual cheaters. This method would not compromise the CD Key in any way but would provide a unique string that would identify a particular user irrespective of their user name, ip address and so on. Our current thought process is to implement a system very similar to caller ID. This would allow a server to be setup to accept only clients that provide their ID or accept all ( anonymous ) clients. Clients would be able to specify whether or not to provide their ID or be anonymous. Any feedback on this is welcome ( This is NOT in the game at this time but is under consideration )

Tools
-----
There should be a new release of the tools available within a few days as well. The editor is still undergoing quite a few changes but I want to get it out so people can work around the nVidia stipple slow down and take advantage of the new plugins that are about to hit the streets. Tool feedback still needs to go to tools@idsoftware.com

3dfxgamers has released their Voodoo3 3500TV Windows 2000 Drivers - Version: 1.00.00 BETA. This is the first release, carrying the usual all-caps warning that these beta drivers are unsupported, so download at your own risk.

3-16-0

A new version 1.2 of the Q3Map Explorer is now available, updating this front-end to the Quake III Arena level design tools, the new version supports compiling and running maps from a mod folder, and fixes several bugs.

TECH-REVIEW.com's Overclocking Analysis pushes a PIII-550E to 750 MHz.

A new ASUS AGP-V6600 BIOS and a new ASUS AGP-V6800 BIOS are now available, each will enable optional AGP-Sidebanding.

3-15-0

A version 0.02 of the Crusade mod for Quake III Arena is now available offering an opportunity to play an early test version of a Q3A mod in the works from Termite and CompWiz.

A new version 1.13a of The Unofficial GLQuake Update Project is now available at the project's homepage, offering only one but significant change, the addition of the "much-awaited" GL QuakeWorld Client.

3-14-0

The first public release of the Loaded Q3A mod is now available. Loaded offers a load of new features and over 115 new configuration commands. All of the mods features can be individually toggled on and off, among the options offered are an enhanced message of the day, an advanced high scoring system, respawn protection, "absolute" item banning and replacement, and more.

3-13-0

nV News' Detonator Driver Report looks at the version 5.08 Detonator drivers from last week which include S3TC support and full screen anti-aliasing. Also, there's a Beta NVIDIA Detonator 5.08 driver review on Fast-MHz Overclocking.

Work on an official Quake III Arena mission pack from id Software is underway, this having been revealed at the Game Developer's Conference. There are a few shots in GameSpy.com's GDC Coverage showing off models created by id's Paul Steed for the pack. The shots aren't actual screenshots, but are photos of a monitor displaying the images, though the quality is not bad.

3-12-0

A report called Diablo II Beta News on RPG Gamer gives word of an announcement out of the Game Developer's Conference that an open beta of Blizzard's highly-anticipated Diablo II is nearing completion, and to watch their site for information on how to sign up for the open beta, which should appear within the next few days.

Pentium III 800 is reviewed on Eurogamer.net.

Athlon 900 is reviewed on AMDZone.

3-11-0

Microsoft to unveil X-Box video game console, the Reuters press release on the subject, reveals more on the system's NVIDIA connection, saying: "The system will also use an Nvidia Corp. graphics processor, a third generation chip called the NV25 that is not yet on the market. Microsoft said its graphics will be more than three times as fast as the highly praised graphics on the new Sony Playstation2."

Dalkiel has remade several popular Quake 1 deathmatch maps for Quake III Arena.

3-10-0

The Freeze Tag page has a new release of the Quake III Arena version of this teamplay modification. In Freeze Tag fragged players are frozen, and players look to avoid becoming Popsicles and freeze their foes, while simultaneously rescuing teammates by thawing them. Frozen players are free to observe in the new version, in addition to other changes.

3-9-0

CPU Review.com has posted their guide to installing Windows 2000 Professional.

Pontis SP-503 MP3 Player is reviewed on 3D Hardware.com.

Version 2.0 of the CL Tweaker is available on TweakFiles. This version adds support for Creative's TNT 2 cards amongst other changes.

3-8-0

A new version 1.1 of the Hulk mod for Quake III Arena is now available for download on the Hulk project page at Reactive Software. This version fixes several bugs and includes a sample config file for servers.

ION Storm's John Romero wrote a post on the PlanetDaikatana forum addressing a series of questions regarding his first-person shoooter, as it is nearing the end of its three-year development span. There are several details about the game's content and features.

A new version 1.0b of the Equilibrium mod for Quake III Arena is now available at its AZ Development Team page, providing the first non-beta, feature-complete version of this teamplay mod. Three custom maps for the Equilibrium Showdown mode are included, which is one of the four supported game modes (regular teamplay, CTF, Showdown, and Tournament).

3-7-0

Word from the Cyberathlete Professional League is that id Software Lead Programmer John Carmack will be offering a workshop on coding 3D games at the upcoming Razer/CPL event in Dallas. The session will be Friday, April 14th at 4:00 PM CST, at the Hyatt Regency Dallas.

Version 1.5 of Nerf Quake II is now available, adding new game types and altering the behavior of the weapons to be more like Nerf guns. The new version also includes a new front-end for the mod. Word is to delete your old directory before installing the new version if you've played previous releases.

AMD Athlon Processor Rockets to 1GHz (Business Wire).

3-6-0

Now for the news we all (me) have been waiting for. The debut release of Matrix Quake 2 for Win32 is now available. Would you like to know what the Matrix is? Well in this case, it can be at least partially explained before you experience it: The mod offers the chance to perform many of the death defying (and death-producing) stunts from the movie, in Quake II, including all manner of back- and side-flips, running up and down walls, and of course, the opportunity to see how your Kung Fu stacks up against your opponent's. Mac and Linux versions of the mod are expected to follow soon. Also don't forget that Matrix is coming to HBO soon.

AMD Adds Fuel to Fire of CPU Wars on AMDZone reports that "AMD plans to shock the hardware industry when they release a 1GHz (1,000MHz) version of their seventh-generation processor the Athlon, AMD Athlon Processor Rockets to 1GHz on AMDZone is the first look at a press release.

3-5-0

Version 1.0 of Reactive Software's Hulk mod for Quake III Arena is now available. Like the namesake comic book series, this mod pits a lone powerful Hulk (randomly selected at game start) against a group of "puny humans," who attempt to gang up on him. The player who kills the Hulk takes the next turn in his place, while doing damage to the Hulk will earn frags for players, with the Hulk increasing his score by fragging the players persecuting him.

3-4-0

A new version of HMDPRX, a proxy server for Quake II that replaces the sound engine with an A3D enabled version, has been released. This new version now caches .pak files, the result being (according to the author), "windows is no longer eats our memory like crazy." There's also a step-by-step tutorial available at the official site, making the installation process a whole bunch easier.

3-3-0

A new version 1.2 of S.H.U.D. for Quake III Arena is now available on their newly-relocated website. S.H.U.D. stands for Stats Heads-up Display, which replaces the standard Q3A HUD with one that adds all sorts of statistics, including per-weapon accuracy percentages, award counts, and an improved scoreboard.

A new version 1.2 of the Crush Depth modification for Quake II is now available on the 4th Dimension Interactive website. This is the first non-beta version of the mod, which adds the claustrophobic undersea action of submarine combat to Quake II. In addition to the new version of the mod, this release adds a new 2-4 player map, called Water Wars, which features jet skis as well as subs.

3-2-0

Quake3mods.net has posted an email exchange with id Software's Paul Jaquays on adding lightning to Quake III Arena maps.

RIVA 3D has new Win2K drivers for the Canopus Spectra series, and word on new Elsa X2 NT Drivers.

The Cyberathlete Professional League has announced new qualifying centers in Ontario, Canada, and Bellevue, Washington.

A new version of GLSetup, the program that checks your PC and automatically installs the right OpenGL drivers for your hardware, has been released and is available for download at its official site. This new version (Beta 1.0.0.113) adds new drivers for 3dfx, Matrox, NVIDIA, ATI and S3 cards, and adds support for the latest chipsets as well.

SOF Center has posted a brief interview on Soldier of Fortune, chatting to Raven's programmer Gil Gribb about his work on their mercenary shooter. The game is getting close to completion, as Jake Simpson's .plan details the QA process they are going through.

3-1-0

Version 2.5 of the Q1Q3 Pak is now available, providing a way to add a bit of a "Quake1 flavor" to Quake III Arena, though it's become a bit of a multi-flavor add-on, as in addition to providing some Quake sound and vision, it also makes the railgun behave more like the Quake II rail, and offers the chance to play as the Doom Marine, as well as the Quake Ranger.

A new version of their Voodoo 3 drivers for Windows 2000 have been released, with the changes listed as "Repackaged kit with new .inf" and "Velocity 100/200 support." Also new are these beta Windows 9x Voodoo 3 2000/3000 drivers.

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