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8-31-0

Age of Empires II: The Conquerors is reviewed on PC.IGN.com and Head-2-Head.

The second half of GameSpot's interview with Return to Castle Wolfenstein producer Jonathan Knight is online. In this portion, Jonathan says that the game is 60% complete, and provides details on the "village" level (warning: contains plot elements), the various weapons at your disposal, the AI and more. 

8-30-0

Abit SlotKET III  is reviewed on G3D.

TRIBES 2 Players interviews Blake Hutchins talking with the lead writer on TRIBES 2, the upcoming sequel to Dynamix' Starsiege TRIBES. The Q&A delves into "the nitty-gritty on what he does," describing him as "a crucial pillar" in creating this multiplayer shooter.

8-29-0

Beta 2 of the Classic Quake Arena mod for Quake III Arena has been released. CQA aims to bring back the deathmatch style of the original Quake, and there is a list of servers running the mod on its official site, along with downloadable entities for those interested in creating their own maps.

Age of Empires II: The Conquerors is reviewed on GameSpot, GamePro, and Daily Radar.

Epic's Warren Marshall has made a massive update to the Unreal Technology Page with tons of new information about the next version of UnrealED which will be included in the next Unreal Tournament patch. It's very technical stuff, but no doubt will be of interest to level designers, as he provides details about the new 2D shaper tool, the new modes, and lots more.

8-28-0

Microsoft sends word that Age of Empires 2: The Conquerors, the expansion pack to the latest installment in their hit RTS series, has begun appearing on store shelves throughout the US (i already know of two stores that have it in already).

8-27-0

A new version 1.4 of FragAndFlag: Arena for Quake III Arena is now available, updating this Q3A server utility that allows you to easily set up and run a server for single- or multiplayer play, configure and launch mods, and other good stuff like that.

8-26-0

Intel to spill Pentium 4 details at forum is a CNET article announcing that: "Intel will fill in the details on the Pentium 4 at its developer forum in San Jose, Calif., this week and will show off new chips for cell phones and handheld computers."

8-25-0

There is a new Age of Kings: The Conquerors preview on Age of Kings Heaven giving a very complete rundown on what to expect from the now-gold expansion for Age of Empires II, including several screenshots and character renderings. Also AOE II The Conquerors Week Day One on GameSpot UK is going to run all week, their first installment covers the races, and includes nine screenshots.

8-24-0

A massive, hands-on preview of Baldur's Gate II: Shadows of Amn is up at PC.IGN.

8-23-0

Beta one of DOOMED2FRAG (D2F) for Quake III Arena is now available from End Time Mod Productions. This mod is "designed with the purpose of bringing the adrenaline pumping, visceral experience of DOOM2 Deathmatch to Quake3 with a few nods to features from more recent games." Included in the first beta are seven Doom-style weapons, along with three maps said to work well with the changes. Two more weapon additions are planned for the next release.

AllHW.com's Pentium III Motherboard Compendium is a listing of more than 140 Apollo Pro 133/133A-bbaed motherboards for Intel CPUs.

8-22-0

PC Gameworld's Star Trek Voyager Elite Force Interview talks with Brian Pelletier of Raven Software about their Quake III-engine shooter with the Star Trek theme.

8-21-0

A new GameSpy Arcade version 1 beta 5 has been released, and is available from download from the official site, or you can update automatically within the program.

Netscape has released version 4.75.

8-20-0

An update on the status of Aureal, the beleaguered maker of A3D hardware, is up at Vortex of Sound. According to their sources, the front-runner (at $8 million) for the intellectual property of the company is still Guillemot, however Creative has put in a competing bid for $11 million, provided Aureal drops their lawsuit against them. They also have learned that no matter who picks up the company, it will only be the technology - it would appear that all of the current staff is being let go, and that any driver revisions are being done by outside contractors.

8-19-0

A new version 1.3 of Rocket Arena for Quake III Arena is now available, like the previous version 1.1 patch, the new release is a server-only update.

NVIDIA has released Detonator 3 drivers for video cards powered by TNT, GeForce, and Quadro chipsets. The drivers are available for Windows 9x/ME, NT and 2000, and are said to contain performance increases up to 50% over earlier releases. Thanks Chris Skyllas for the tip.

8-18-0

Stomped has conducted a brief Q&A with id Software level designer Paul Jaquays, talking to him about his work on the upcoming Quake III Arena mission pack Team Arena, as well as life at id. Paul talks specifically about the two maps he's contributing to the mission pack, confirming that one of them is the "lost" CTF5 map from Q3A, which wasn't ready for prime time when the game went gold.

8-17-0

Version 1.0 of Q3Plug, a remake of the original QPlug to work with Quake III Arena, has been released.

8-16-0

There are some new The Sims: Livin' Large screenshots on Game-Interviews.com as a prelude to their upcoming interview on the subject.

8-15-0

Stomped interviews Scott Hawkins, talking with the Sega of America producer about their upcoming Dreamcast port of Quake III Arena, and other games in development for the console. Scott explains why there are so many first person shooters coming out on the Dreamcast this Fall, and even weighs in with his own view on why Dreamcast Q3A gamers should be able to play against PC users, which appears to contrast with the opinion stated by John Carmack.

8-14-0

Beta 2 of the Invasion Quake III Arena Mod is now available. Invasion pits invading extra-terrestrials in combat versus defending marines, with a CTF-like goal for the marines to capture the aliens' egg. The new beta includes a couple of new maps, some new skins, and new models. At this point the bots are described as "fairly bad," and do not represent a true invasion experience.

I received a copy of MS Windows Millennium today and can recommend it to all.

8-13-0

id Software's John Carmack made a large post to Slashdot, commenting on the current state of games for Linux in a thread related to his talk at last weekend's QuakeCon. Here's an excerpt:

Yes, the linux sales figures were low. Low enough that they are certainly not going to provide an incentive for other developers to do simultaneous linux releases, which was a good chunk of my goal. The sales would cover the costs of porting, but they wouldn’t make a bean-counter blink.I think Loki did a fantastic job – they went above and beyond what was required, pestering us (a good thing in this case) about the linux deliverables, taking pre-orders, doing the tin box run, shipping CDs first, then boxes when available, etc.Loki’s position is that the free availability of linux executables for download to convert windows versions into linux versions was the primary factor. They have been recommending that we stop making full executables available, and only do binary patches.I hate binary patches, and I think that going down that road would be making life more difficult for the people playing our games.That becomes the crucial question: How much inconvenience is it worth to help nurture a new market? We tried a small bit of it with Q3 by not making the linux executables available for a while. Is it worth even more? The upside is that a visibly healthy independent market would bring more titles to it.The fallback position is to just have hybrid CD’s. I’m pretty sure we can force our publishers to have a linux executable in an “unsupported” directory. You would lose technical support, you wouldn’t get an install program, and you wouldn’t have anyone that is really dedicated to the issues of the product, but it would be there on day 1.

Inside Mac Games has posted a new interview with id Software's Graeme Devine, talking with him about the state of Mac gaming, OS X, and id's plans for the Mac platform. Graeme reiterates that id will continue to support as many different platforms as possible, and confirms that the upcoming Team Arena mission pack for Quake III Arena will ship as a Mac/Win32 hybrid CD.

Memory Guide Part 2 by 3DRage discusses CAS latency and other stuff like that.

Stomped interviews American McGee, talking with the former id Software level designer about his current gig at Electronic Arts, where the finishing touches are being added to Alice, their upcoming Quake III-engine collaboration with Rogue Entertainment. The conversation covers the unusual inspiration the game is drawing from the Lewis Carroll books, what the game will be about, the pressures of making a game named after you ("American McGee's Alice"), and more.

8-12-0

The first part of Gamecenter's massive interview with John Carmack is online. Much of the information contained in this installment is similar to his talk at QuakeCon last weekend, with Carmack talking about the Dreamcast version of Quake III Arena, his thoughts on next-generation console systems, and his plans for future platform development. The second half will be posted on Friday.

Overclocking the Celeron...What Chipset? on VIA Hardware.com examines your motherboard options.

8-11-0

The Reactive Software website has a new version 1.19b of the Q3Comp competition mod for Quake III Arena. The new release adds newer and stronger methods for validating files on the client's end to prevent various forms of cvar cheating.

8-10-0

The Q3A Requiem page has a new version 0.8 of the Requiem mod for Quake III Arena.

The Nehahra Project Homepage has the debut release of Seal of Nehahra, an epic movie built using an enhanced version of the Quake engine. Hopefully you will understand that I haven't gotten to check this out before making a post about this, since the 500 MB movie has a full three hour(!) running time.

The Rocket Arena website has news of a version 1.1 fix for the recently released Quake III Arena version of Rocket Arena. The patch, which is required for server operators only, "fixes a number of issues from the initial release and should give us a stable platform to build future features on." Again, clients do not need to download this release.

Windows ME vs. Windows 98 on FiringSquad lets the two OSes duke it out.

8-9-0

A few recaps of John Carmack's talk at QuakeCon are online, where id's upcoming Doom game was touched on a few times. You can check out summaries on 3DActionPlanet, Shugashack, and Stomped.

8-8-0

Stomped interviews Todd Hollenshead talking to the id software CEO in a Q&A that took place at QuakeCon.

8-7-0

Qoole 99 v0.99 has been released. This latest version of the venerable object-oriented Quake-engine level design tool adds a number of bug fixes and improvements, including a revised output bar, better paste code, new icons, updated Half-Life entity sets, and a full installer. It is available in both English and Spanish language versions.

8-6-0

A new look at the Attila the Hun campaign from the upcoming Age of Empires II expansion pack The Conquerors is up at PC.IGN. The preview was written by Ensemble Studios' Greg Street, and contains a description of the campaign along with several new screenshots.

8-5-0

MindGrid: Audio for Quake III Arena has a new sound effect pack for Q3A that includes "all new voiceovers, item/powerup, movers, recreated 'general' player sounds like gibbing and water sounds, ambient sounds, and completely revamped weapon sound effects."

Creative Lab's Latest Files page has unsupported beta Win9x FastTrax drivers for their NVIDIA-based cards.

8-4-0

Stomped cornered id's John Carmack at QuakeCon, and asked him a couple of questions about the convention, the new Quake III engine games, Quake III Arena on the Dreamcast, and id's current programming team.

8-3-0

Here is the Windows 2000 Service Pack 1 download page to download SP1.

The newest member of my family is added to the personal info part of my site.

8-2-0

I am back and will have a picture of my daughter up soon.

The Quake 3 Jailbreak page has the release of the final beta of the Q3A version of the popular Jailbreak mod, where fragged players are jailed, to be either freed, or executed. The total number of maps in what is described as the final beta is 12, and if there are no show-stopping bugs, a final release is expected within the next few weeks.

8-1-0

One more day...

7-23-0

Hello all I am taking some quality time with my family as I now have a new family member Gabrielle born at 11:29AM, 6pounds14oz. an 19+1/2".

7-20-0

A new version 1.27 installer of the Strike Force mod for Unreal Tournament is now available. This is not a new release of the mod, but an updated full installer that includes their own .ini files and starter program. Word is that installing SF no longer impacts any of your standard UT files, and switching between normal UT and Strike Force no longer is a problem.

7-19-0

PlanetFortress has posted an update from [SW]Falcon, founder of the Q3F Mod describing his reasons for leaving the Q3F team, which touch on internal struggles with the team.

7-18-0

Q3Xtreme.Net interviews Scott "Banshee" Labrecque talking about his work on the Alliance mod for Quake III Arena.

7-17-0

The debut release of the JLogAn Java log analyzer for Quake III Arena is now available. Like any good program of this type, JLogAn offers per-player and per-weapon statistics.

7-16-0

Creative Lab's Annihilator2 GeForce 2 GTS video card is reviewed on nV News and RIVA 3D.

7-15-0

GameSpot has posted their official Diablo II Game Guide, as usual available to browse online or as a pay-to-download PDF.

7-14-0

Q3Center Q3A Strategy guide is dedicated to teaching the art of using the rocket launcher in Quake III Arena, modestly titled "Be a Rocket God."

7-13-0

Version 0.30 of Trent Reznor's favorite mod, Weapons Factory for Quake III Arena has been released.

7-12-0

GameSpot continues their series of Age of Empires II: the Conquerors previews with the Aztecs Showcase, a detailed look at this new race in the upcoming expansion pack to Ensemble's isometric RTS. Along with their history, the article also gives an overview of the new structures and units that will be added.

7-11-0

The UI Enhanced page has beta 0.9 of UI Enhanced for Quake III Arena, the mod's debut release. As the name describes, UI Enhanced leaves the Q3A client and server code completely untouched, while putting an enhanced interface at the users' disposal that allows for easy set up of several aspects of gameplay, including added or improved control over map rotations, bot selection, skill levels, and other parameters.

The Anargy Homepage has a new version 0v99c of this class-based mod for Quake III Arena with a "domination" style of gameplay.

7-10-0

Hello all, I am back from a short but good camping vacation.

The latest version 1.14 of Doom3D is now available for download.

7-9-0

On vacation.

7-8-0

On vacation.

7-7-0

On vacation.

7-6-0

On vacation.

7-5-0

The FLiPCOM homepage has the release of version 1.1 of the FLiPCOM Quake III Arena console applications. What FLiPCOM will do, is allow communication to an IRC channel from within a Quake III Arena game.

The Science and Industry website has a new beta version 0.96 of the Science and Industry mod for Half-Life. The new version has been rebuilt to be compatible with the newer version 1.1.0.1 Half-Life codebase, as well as a new non-weapon research tech tree, and several other gameplay changes.

7-4-0

Happy birthday AMERICA.

7-3-0

The Q3F website has a new Beta1e of the Quake3Fortress modification for Quake III Arena.

7-2-0

Version 2 of Matrix Quake II has been released. This new version adds a ton of new features, including verry new single and multiplayer modes, a spell system, karate, and of course... Guns. Lots of guns.

Well Rounded Entertainment has confirmed with Sega that HEAT.net, the online service that supports the subscription-based 10SIX in addition to other games, is in "strategic discussions" to merge with another online gaming network. The most likely candidates are WON.net or MPlayer.

Intel To Debut 1.13-GHz Pentium III On July 31 reports Techweb.

7-1-0

A new version 1.12 of Doom3D is available on the FudgeFactor Software page, updating this Win32/DirectX port of id Software's Doom source code. The new release adds a slew of improvements and fixes, including MD2 model support, customizable controls and joystick support, windowed modes, autorun, and more.

QUAKELORD'S QUAKE NEWS © Copyright 2005 MARK PASKO mail@quakelord.net  Dont forget to check out our forum .